Joker's Wild is a drinking game in the Card Games category for 3-10 players that takes about 20-30 min with a medium difficulty level.
Jokers create chaos in this card game
Shuffle a full deck of 54 cards, including both jokers, and place it face-down in the center of the table. Each player should have their drink within arm's reach. Decide the starting player by drawing cards,lowest card starts, and ties redraw.
Keep a mental tally of who's holding jokers, as the rule-making power can seriously shift the game dynamic. When creating a rule as a joker holder, target vague habits like 'no saying the word drink' to trip people up over time. If you pull the Black Joker, immediately announce the direction change,hesitation can disrupt the flow. Watch the pile grow if doubles stack; being unprepared when it's your turn to drink is a rookie mistake.
Double Jokers Down: If both jokers are drawn in the same round, all players must finish their drinks and the game resets to a fresh shuffle.. Wildcard Rulebook: Instead of creating a new rule every time a joker is drawn, the joker holder picks from a pre-written set of house rules everyone agrees on before the game starts.. Silent Jokers: If you pull a joker, you must enforce its effect without speaking,gestures only. Any verbal slip-ups mean you drink instead of the group.
Players: 3-10 | Duration: 20-30 min | Difficulty: medium
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